Chapter 1. Introducing Go
1.1. Solving modern programming challenges with Go
1.1.1. Development speed
1.1.2. Concurrency
1.1.3. Go’s type system
1.1.4. Memory management
1.2. Hello, Go
1.2.1. Introducing the Go Playground
1.3. Summary
Chapter 2. Go quick-start
2.1. Program architecture
2.2. Main package
2.3. Search package
2.3.1. search.go
2.3.2. feed.go
2.3.3. match.go/default.go
2.4. RSS matcher
2.5. Summary
Chapter 3. Packaging and tooling
3.1. Packages
3.1.1. Package-naming conventions
3.1.2. Package main
3.2. Imports
3.2.1. Remote imports
3.2.2. Named imports
3.3. init
3.4. Using Go tools
3.5. Going farther with Go developer tools
3.5.1. go vet
3.5.2. Go format
3.5.3. Go documentation
3.6. Collaborating with other Go developers
3.6.1. Creating repositories for sharing
3.7. Dependency management
3.7.1. Vendoring dependencies
3.7.2. Introducing gb
3.8. Summary
Chapter 4. Arrays, slices, and maps
4.1. Array internals and fundamentals
4.1.1. Internals
4.1.2. Declaring and initializing
4.1.3. Working with arrays
4.1.4. Multidimensional arrays
4.1.5. Passing arrays between functions
4.2. Slice internals and fundamentals
4.2.1. Internals
4.2.2. Creating and initializing
4.2.3. Working with slices
4.2.4. Multidimensional slices
4.2.5. Passing slices between functions
4.3. Map internals and fundamentals
4.3.1. Internals
4.3.2. Creating and initializing
4.3.3. Working with maps
4.3.4. Passing maps between functions
4.4. Summary
Chapter 5. Go’s type system
5.1. User-defined types
5.2. Methods
5.3. The nature of types
5.3.1. Built-in types
5.3.2. Reference types
5.3.3. Struct types
5.4. Interfaces
5.4.1. Standard library
5.4.2. Implementation
5.4.3. Method sets
5.4.4. Polymorphism
5.5. Type embedding
5.6. Exporting and unexporting identifiers
5.7. Summary
Chapter 6. Concurrency
6.1. Concurrency versus parallelism
6.2. Goroutines
6.3. Race conditions
6.4. Locking shared resources
6.4.1. Atomic functions
6.4.2. Mutexes
6.5. Channels
6.5.1. Unbuffered channels
6.5.2. Buffered channels
6.6. Summary
Chapter 7. Concurrency patterns
7.1. Runner
7.2. Pooling
7.3. Work
7.4. Summary
Chapter 8. Standard library
8.1. Documentation and source code
8.2. Logging
8.2.1. Log package
8.2.2. Customized loggers
8.2.3. Conclusion
8.3. Encoding/Decoding
8.3.1. Decoding JSON
8.3.2. Encoding JSON
8.3.3. Conclusion
8.4. Input and output
8.4.1. Writer and Reader interfaces
8.4.2. Working together
8.4.3. Simple curl
8.4.4. Conclusion
8.5. Summary
Chapter 9. Testing and benchmarking
9.1. Unit testing
9.1.1. Basic unit test
9.1.2. Table tests
9.1.3. Mocking calls
9.1.4. Testing endpoints
9.2. Examples
9.3. Benchmarking
9.4. Summary